New Release + Accessibility Mode!


Hi everyone!

I'm very pleased to announce that the game is not only being updated with a number of additions, improvements & fixes, we're also adding a completely new game branch: Accessibility Mode!

Accessibility Mode is a fully separate download from the normal  build, and it makes a number of adjustments to the game for people who struggle with the faster QTEs or the difficulty of boss encounters. You may also prefer this version if you are less interested in planning your builds and worrying about stats and would prefer things be a little less challenging.

Note: You can carry over your old save to accessibility mode, but it will not retroactively modify your saved characters' stats. You cannot, however, carry over a save file from accessibility mode to the standard build.

Another important point of note is that as of 1.1.1, the Mac build is now officially too large for Itch and Game Jolt, meaning I'm unable to upload it here. I don't actually know how I can get around this problem for now, but considering how few downloads there have been of the Mac build, I feel confident in saying that if you reach out to me expressing interest and provide proof of purchase, I can get you access to a mirror.

We hope you enjoy!


ACCESSIBILITY MODE FEATURES:

  • Doubled base health for Mercy, Orus and Beatrix
  • All HP recovery items now have higher flat rate increases
  • Timer doubled on all fishing events
  • Combat QTEs removed, damage formulae are now flat
  • Mercy starts with 10 more Attack and Spirit
  • Earth Vial restores 50% HP on resurrection instead of 30%
  • Infinite Stat/Skill Respecs Available

Version 1.1.1 Updates:

  • Added new NSFW scene art (Fort Wilkes scene)
  • Added new quest areas to the Aster Valley manor 2nd floor
  • Added two new recruitable NPCs for the cove
  • Added new patreon NPC
  • Added a new special event involving Dorn in the cove
  • Added a new cutscene featuring Bartholomew
  • Added new art and made some changes to the AWAKENING ending
  • Added the ability to respec Mercy once per playthrough (in the standard build)
  • Fixed an issue where Bronwyn and Mar Mar could appear in two places at once
  • Adjusted some line-breaks
  • Added a couple of flavor texts to the Carvannah Library
  • Updated the portraits for the buried chest in the frozen passage
  • Fixed the damage formula for the Acid status effect
  • Fixed an issue where a picture overlay carries over from rescuing Bronwyn
  • Fixed some portrait issues in conversation with Mar Mar
  • Fixed a passability issue in Esterholt
  • Fixed an issue where Bart was duplicated during a cutscene
  • Fixed a move speed issue before the fight with the Red Moth Ejderha
  • Tom will now correctly disappear after the cutscene with him and Marlan (may still repeat once on old saves, however)
  • Leite will disappear from the Isle of Deer camp site after translating the cave writing
  • Fixed a passability issue on the Isle of Deer
  • Liis can no longer wander into the hallway and get stuck
  • Beatrix base level increased from 10 to 12, and base SP increased from 2500 to 3000
  • The hunters from Esterholt have had very slightly adjusted stats
  • Fixed a portrait flicker issue in the Dream Eater fight
  • Adjusted the positioning of certain enemy battlers
  • Fixed a passability issue in Grey Clarion
  • Unyielding Wounds status changed from 8 rounds to 4
  • Fixed an issue where ending the fight vs. the strangers with 0 HP could result in a game over
  • Fixed some portrait issues with the Crows while in combat
  • Fixed an issue where Mercy’s portrait could appear in Shiveworth while playing as Beatrix
  • Fixed some portrait-related issues in Carvannah
  • Gorps will no longer appear in the residential area after returning from Esterholt until after you’ve spoken with him emerging from the throne room

Files

Daughter of Essence (Win).zip 893 MB
Jun 30, 2021
DoE (Accessibility).zip 893 MB
Jun 30, 2021

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